Instead, you can blame the insane difficulty and relentless enemies for your many, many, many untimely deaths. All of this feels as snappy and responsive as any of the best platformers you’ve played in recent years, leading to a combat experience where the reason for your death is never poor controls. You can do a quick double-jump, hold down the jump button to glide through the air as you fall, or alternatively slam yourself into the ground for a quick getaway. Very quickly, though, a microcosm of other tools reveal themselves to you. A jump button, a shoot button, and an invincible dash. Even your movement options initially seem rather simple. Things might seem simple at first, but they very quickly open up into a wide world of cruel possibilities. You load into a tight environment full of platforms and traps, and proceed to blast away at enemies until you’ve cleared every wave of the level. While Downwell was designed as a vertical roguelike shooting experience, though, Hell is Other Demons veers into the left lane as a side-on arena-based shooter with levels and progression. You play as an indistinct pastel white character who’s tasked with hopping around and blasting baddies in a minimalist, pixel-art world. A difficult game that’s truly great will present you with seemingly insurmountable odds, but give you the tools to adapt and overcome what’s put before you. Hell is Other Demons is a shining example of these design principles, crafting a tough-as-hell and endlessly entertaining experience.Īt first glance, Hell is Other Demons looks like an alternate reality version of roguelike hit Downwell. Any game can have enemies with a million health point and protagonists who die when the wind touches them, but that’s just not enjoyable. What’s truly challenging for the developers is making a hard video game fun.
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